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Making my own Prinz Eugen figure - part 1 (PICTURE HEAVY)Making my own Prinz Eugen figure - part 1 (PICTURE HEAVY)

For_OthersFor_Others26 dias atrásDiary
Here's the thing, I love Azur Lane, I love Prinz Eugen and I love all the skins and figures that have come out so far. But sadly, the skin I love the most hasn't had a figure yet, so I decided to take the reins into my own hands and started on a sculpture quite a while ago. This and the coming articles will attempt to document my journey throughout this project, with all its trials and tribulations.

Well, then, let's take it from the top.

https://azurlane.koumakan.jp/w/images/2/22/Prinz_EugenParty.png

This is the skin I'm talking about, a party skin with a beautiful black dress.
So, as I had made one sculpture based off of one of my drawings before (drive.google.co...), though not nearly as complicated as this, I wanted to try my hand at it.

For my material, I chose super sculpey beige, as it is the only one my local craft store carries and the paper clay I had worked with in the past hadn't treated me the best (Probably because I had absolutely no idea what kind to buy and how to work it). This was mistake #1 :').
At this point I still had no real plan on what to do and just went on autopilot, making an armature and covering the bits of the skeleton that wouldn't move in clay and baking them, then posing the skeleton.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373875.jpeg

This was mistake two. Although it's almost necessary to make an armature when working with sculpey thanks to the softness of the material, it greatly inhibits the workflow of how your typical anime figures are made. With paper clay for example, usually a skeleton of dried clay sticks is made, then the flesh is built upon that, so that alterations in the pose are easily made by cutting or breaking the limbs, repositioning them and joining them with wet clay. With a wire armature you have to cut through the clay first and then wrestle a wire cutter in there, hoping and praying that you don't break too much.

Then I started filling out the legs first, since I'm most comfortable sculpting those, checking it against the reference every so often, baking what I had for 15 minutes whenever I thought working further would deform the figure. My method is basically a mix of building up clay, smoothing it and getting it as closely to perfect as I can, then baking, sanding and shaving down excess with an X-acto and rough sanding paper to finesse the softer shapes.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373841.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373840.jpeg

At some point I separated the legs from the torso and cut the torso in half for easier sculpting.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373874.jpeg

Sadly I don't have any pictures of when I joined the bent leg to the hips and sculpted the ribcage, separated from the hips of course. But I did just that, so that I had a ribcage with breasts, a straight leg, a bent leg with a butt and two discarded arm skeletons. During the second bake of the bent leg some fractures appeared in the knee, worsening during handling and sculpting the hips. I tried to fix it in place with super glue and mending the crack with some liquid fimo and mashing sculpey in there, mistake number 3.

Since the knee was so fragile I shifted gears and worked on the face for a bit, having a ton of trouble get the shape just right. There was something wrong with it that I really couldn't put my finger on and I would keep working on it, shaving off bits and bulking up other bits with thin layers of clay between bakes while working on the rest of the body.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373838.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373821.jpeg

Holding it up against a white background to try to get the symmetry just right:

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373814.jpeg

Then I started shaping the feet and connected the ribcage with the hips and left leg.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373831.jpeg

As you can see, the hands were also in progress here, let's look at those in a little more detail.

This tutorial was incredibly helpful: www.cdhm.org/tu...
And I basically followed those steps to create the base stucture of the hands:

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373862.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373832.jpeg

And then I had to pose them, and I found myself really missing a third hand to hold the small little delicate things while I played around with the fingers, so I pulled out my trusty little table vice:

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373878.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373861.jpeg

This made it really easy to hold a small needle tool on the inside of the finger while pushing it in from the other side, curling the finger over the needle tool and creating a knuckle. I did this for both hands, using some imagination to pose the hand that wasn't visible in the reference image.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373828.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373827.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373826.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373825.jpeg

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373830.jpeg

Then I baked again, and disaster struck.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373824.jpeg
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373858.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373859.jpeg

Through sheer stupidity, I hadn't thought to check the temperature of the oven and had burned her. The thin fingers got the worst of it, but the knee had suffered tremendously as well. This time a really big crack had formed in the same place as the last one, though now it had fully separated the upper from the lower leg. Burning clay makes it really fragile, even more so than sculpey usually is. And the thin layer of super glue in there didn't react the same way to the heat, the glue had shrunken and shriveled up, exacerbating the fracture. It also prevented the clay I did put there from bonding to the old clay.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373858.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373823.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373822.jpeg

Not much later, during transport to my desk, the crack got so bad pieces were falling out of the knee, until finally the armature wire was completely exposed. At this point I was better off breaking the leg off and cutting the wire, rebuilding the knee with clay and liquid fimo to glue the new clay to the burnt clay. I had thoroughly had it with the wire armature, the flex of it being the cause of the breakage in the first place and now also causing hairline cracks in the ankles, as well as being a pain in the ass while shaving down and shaping the legs.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373813.jpeg

Off the leg came, and luckily, this made it a whole lot easier to sculpt the shoes, a happy accident :).

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373812.jpeg
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373820.jpeg

Wanting to avoid using any more wire for fragile pieces, I superglued some cut up toothpicks to the shoe to use as a base for the heels and sanded them flat after baking. (This was done as an experiment way earlier on the bent leg, which is why you can see a heel shape already finished on the burnt leg.)

On another note, the handpalms were looking a little thin:
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373816.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373815.jpeg

So I added some more volume to the handpalms, trying to get as much work done on as many pieces as possible to cut down on baking sessions. (Electricity isn't free after all.)

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373817.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373818.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373819.jpeg

In the same vein I carved out the garter belt and added some thigh squish,

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373811.jpeg

And finally I started one of the arms. Since the wire armature had been causing nothing but grief so far, I threw out the ones I had and rolled up some thin tubes of aluminium foil, posed that roughly and covered it in a thin layer of clay, gently bulking up the material until I had the desired shape, if a bit thicker than intended. This was then joined with the body to form the shoulder.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373855.jpeg
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373809.jpeg

Now that the legs and hips were done, it was time to join the two together at last. The arm broke off here (gdi sculpey) but it came in handy to ease the connecting of the hands to the arms later.
Once the other leg was joined with the hip and I had finalised the shoes I finally, finally, repaired the knee. I broke off some more clay on the lower leg, pried out all the wire I could, repositioned the leg, coated the two halves in liquid fimo and filled the gap with sculpey. This joint turned out surpsrisingly strong! Doing the little glove wrinkles and hand detailing was a whole lot easier with a magnifying glass too.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373853.jpeg
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373856.jpeg

Then it was time to get that hand and arm together. I painstakingly picked out the foil from the wrist with tweezers, thinned down the extra clay on the hand and widened the hole in the arm until I could slot it right in there, then I rebuilt the wrist with fresh clay and perfected the shape of the arm.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373808.jpeg

This is also the point where I was starting to really hate the face I had made, so I tried to salvage it with a paint test:

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373810.jpeg

But this only made me realise what was wrong with it: The nose was too high and the mouth was too low. Sadly this was impossible to fix at this stage, it'd been baked so many times that it was rock hard. I took a look around my workspace, desperate for a solution that wasn't doing the face from scratch, and to my great relief, found a small amount of molding putty. Thanking the gods, I molded the face and adjusted everything as best I could.

https://static.myfigurecollection.net/upload/pictures/2020/01/26/2373913.jpeg
https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373806.jpeg

Another bake later and my uni exams started TwT
This means that I was sculpting as relaxation and forgot to take as many pictures, during this period I did the neck and other arm, and connected the head to the neck. I used the same process for this arm as I did the other, so you're not really missing much there. To be honest I don't really recall all of the troubles with the neck, but it was a real struggle trying to get that thing to stay on there with how much she's leaning back and how soft and structureless the clay is by itself. In the end it got on there however, with only one thin floral wire for support.

This is when I read up on the manufacturing of pvc's and fully realised my stupidity in construction, but all I could do was minimise the damage going into the future, so I made a proper plug for the second arm instead of a measly thin wire,

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373877.jpeg

and made the first pass of the bangs whilst keeping in mind I'd have to remove them later.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373850.jpeg

However, I couldn't get the little strand of hair between her eyes right since the clay kept getting smushed if I tried to get it thinner, and I knew that sanding and carving a piece that thin would be just asking for breakage. Once again I took stock of my desk, covered in miscellaneous art supplies, and my eye fell on the floral wire. It was the perfect thickness, I only needed to file down the end of a piece of wire and stick it into the clay.

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373802.jpeg

Perfect!

The body was practically done at this point, the clothes were up next :D

https://static.myfigurecollection.net/upload/pictures/2020/01/25/2373848.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373847.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373803.jpeghttps://static.myfigurecollection.net/upload/pictures/2020/01/25/2373804.jpeg

Now this article is getting extremely long already, time to split it up.
I'll write up the start of the clothes in part 2 soon :)
This project was started many a month ago and we haven't caught up to where she is at now yet, so the next part shouldn't be too far away, in which you get to see my first time sculpting loose cloth, the making of new tools to help me with that and the logistic problems I created for myself by joining the body together at this point.

Thank you for reading through this wall of text and pictures, if you have any questions
regarding the process or want some advice, feel free to ask <3

Hopefully this is of some help!
Don't repeat my mistakes
1,152 hits • 20 favoritos28 comentários

Comentários28

1pt
For_Others (23 dias atrás) #74722471snip
Interesting!! Best of luck with that!

I recently posted a big folder of my referneces in my google drive to share with a friend, feel free to download it as well if you're interested! <:
I mostly collected various fashion model references since I follow several fashion blogs.
They can be challenging and pretty interesting to use!
22 dias atrás
1pt
AlienEmoji (23 dias atrás) #74668357lmao thank you!
And no worries he has a spare head, i would never desecrate my love by leaving him headless
And man, it really is competitive, but I think that thankfully I got to a point where I get through a month well enough, with some money to spare for occasional 'treat yoself' moments lmao
Thank you very much, and good luck to your artistic goals as well!!
What job do you have / are you aiming to have as your main one? <:
I have a relatively good grasp of stylized anatomy so that isn't what I generally need reference for, where I got stuck was interesting pose ideas tbh, a lot of my poses ended up looking stiff
Now I probably have over three hundred images saved for pose references lmao
It's especially fun when you recontextualize a pose from like, a model is laying down, but you draw a character flying or jumping or such, it's all a lot of fun.

Phew, spared the wrath of the not-so-immortal!

That's good, treating yourself is important ;D

Thank you :) I'm currently in my first year of psychology haha, eventually I wanna have my own practice, and if I can incorporate art into my therapy somehow!

Aah that makes sense, though I have the problem of doing the same poses over and over again because my hands are used to them now :/
I'd never thought of using reference that way before, I'll have a look through my roughly equally as large pose reference folder and practice that!
23 dias atrás
1pt
For_Others (24 dias atrás) #74627712snip
lmao thank you!

And no worries he has a spare head, i would never desecrate my love by leaving him headless

And man, it really is competitive, but I think that thankfully I got to a point where I get through a month well enough, with some money to spare for occasional 'treat yoself' moments lmao

Thank you very much, and good luck to your artistic goals as well!!
What job do you have / are you aiming to have as your main one? <:

I have a relatively good grasp of stylized anatomy so that isn't what I generally need reference for, where I got stuck was interesting pose ideas tbh, a lot of my poses ended up looking stiff
Now I probably have over three hundred images saved for pose references lmao

It's especially fun when you recontextualize a pose from like, a model is laying down, but you draw a character flying or jumping or such, it's all a lot of fun.
23 dias atrás
1pt
AlienEmoji (24 dias atrás) #74620968Ohh thank you VERY much for all the links!! I'll be checking all of these out once my schedule chills down a bit and I actually have some time for myself lmao
I do have one Jojo fig with a detachable head! And it's Dio no less
Also thank you very much! <3
I mostly do private commissions online and work like a dog to get through the month lmao, thankfully I started selling fan merch at cons recently so that lightens my workload a lot thanks to additional income.
I haven't sculpted since like.. primary school, I think? I'm pretty confident when it comes to illustration and character design, but approaching any other art form makes me a bit intimidated lmao
The Jojo SAS figures have a pretty limited poseability, especially for what I'd want to do with my figure, so I was considering to try and use a figure I own to inspire a pose. I use reference pictures for poses to base some of my drawings on but not exactly copy them, so doing the same with sculpting might be a good idea?
I used to avoid references like the plague because I thought of them as cheating, but then I realized that Araki, who is one of my biggest idols, uses fashion models as pose references all the time and I decided to embrace it as well lmao it did wonders to my work.
And I actually think I watched this video before, or at least a similar one!


I hope your work dies down soon! (Tho ofc I don't wish for your income to disappear that would be horrid D:)

Our dear vampire overlord shall have to live headless for a bit it seems (・・;)

The life of a freelancer in an oversaturated, competitive and niche world ;-;
I wish you all the best in your endeavours, it's very admirable that you're working in what you love!
I plan on doing art stuff on the side later so I always have my main job for a solid income, all those commission deadlines would drive me insane. The small amount I get already do.

Reference is super duper important!!! Especially if you don't know what you're doing!! I had so many tabs open with anatomical drawings and poses that approximated the pose of the bodypart I was working on. Checking my own body also came in handy, figuring out if the pose is even possible, what feels natural, etc. (I also do this while drawing lol)
A long while ago someone told me that before doing a sculpture you should draw as many angles as you can, at least a front and side, to visualise how the figure would look beforehand so maybe that's more in your comfort zone? (I skipped this step here but I low-key regret it because her lean is really bad, learn from my mistakes.)
And I totally get that avoiding of reference haha :D peeps on dA were always calling others out for photobashing ^^;
Luckily my granny often reminded me that with reference I could do so much better and I actually started to use it whenever I had some trouble figuring stuff out.
24 dias atrás
1pt
For_Others (24 dias atrás) #74588223snip

Ohh thank you VERY much for all the links!! I'll be checking all of these out once my schedule chills down a bit and I actually have some time for myself lmao

I do have one Jojo fig with a detachable head! And it's Dio no less
Also thank you very much! <3
I mostly do private commissions online and work like a dog to get through the month lmao, thankfully I started selling fan merch at cons recently so that lightens my workload a lot thanks to additional income.

I haven't sculpted since like.. primary school, I think? I'm pretty confident when it comes to illustration and character design, but approaching any other art form makes me a bit intimidated lmao

The Jojo SAS figures have a pretty limited poseability, especially for what I'd want to do with my figure, so I was considering to try and use a figure I own to inspire a pose. I use reference pictures for poses to base some of my drawings on but not exactly copy them, so doing the same with sculpting might be a good idea?
I used to avoid references like the plague because I thought of them as cheating, but then I realized that Araki, who is one of my biggest idols, uses fashion models as pose references all the time and I decided to embrace it as well lmao it did wonders to my work.

And I actually think I watched this video before, or at least a similar one!
24 dias atrás
2pt
ptitange23 (24 dias atrás) #74591311It’s very impressive!! Looking forward to the next step! Thank you for sharing your talent! *_*
I am amazed, even if there were some problems! ;) But it happens! ;)

Thank you! Problems always come up in these big projects but you just have to stay calm and carefully think about a solution :)
24 dias atrás
1pt
It’s very impressive!! Looking forward to the next step! Thank you for sharing your talent! *_*
I am amazed, even if there were some problems! ;) But it happens! ;)
24 dias atrás
1pt
RedHapa (25 dias atrás) #74584815Wow this is the most interesting post I've seen on this site a while. Looks great so far :)
Thank you so much <3 Hope you enjoy the future posts as well~
24 dias atrás
2pt
AlienEmoji (25 dias atrás) #74584806Do you have any specific tutorials that helped you especially well?
I've watched a few quick figure making videos on youtube thus far but that's about it, not counting your blog post
I'm a freelance illustrator, I mostly work with digital art, but like to chill down with inks and markers every now and then <:
It's cool to see that you're skilled in both 2D and 3D art. I often see sculptors being surprisingly rough when it comes to 2D art, while making stunning sculptures. I really wonder how I'd do if I tried working in 3D for a change lmao
My goal is to sculpt a figure of my mascot someday!
I saw you posted part 2 of your work process, I'm looking forward to reading it later! :D


Not any specific tutorial no, it's more like I watched and read a whole bunch of stuff over the course of the last couple years and subconsciously kept that knowledge, when there was something I found hard to do like the face I rewatched and studied videos where they did the same.
For general sculpey advice and skills there are two channels I can recommend: Zan Von Zed and Ace of Clay, Ace of Clay has narration and quite a few tutorials for specific things but Zan Von Zed is fascinating to watch and they can create a wide variety of textures, including a beautiful way of doing fabric.
For something more akin to what we're aiming to do here, AzuMAN is basically already doing it, and with sculpey no less! Watching him do faces plus taking the heads off of my own figures to put next to me really helped, though this might not be very helpful if you want to do a jojo-esque character like your mascot (who, btw looks SO GOOD holy hell no wonder you've found a job as a freelancer!) Unless you have some jojo figures with detachable heads around.

On the other hand, for working with paper clay, I've seen these videos by Kiking brought up time and time again on here, detailing the entire process of making a figure the professional way, from blob of clay to casting and painting:

www.bilibili.co...
www.bilibili.co...
www.bilibili.co...
www.bilibili.co...
www.bilibili.co...

And here's an interview with the guy, with english subtitles!

www.bilibili.co...

But there are also some other videos on bilibili that are fascinating and basically chronicle the same techniques, which make it really easy to see in what kind of parts they break up a figure while being shorter and an excellent refresher:

www.bilibili.co...
www.bilibili.co...
www.bilibili.co...
www.bilibili.co...
www.bilibili.co...
www.bilibili.co...

As for reading material I don't have much really, just the other articles and comments on here, most tutorials I've found on dA for example have been with modeling putty or apoxie sculpt and I have no such budget :')
Naisor linked his articles on figure making below, but I'm sure that you've already read them ;D

I've found that the transition from 2d to 3d is relatively smooth if you can draw what you want to sculpt well and have a good understanding of the physicality of what you draw. Judging from the level of the stuff on toyhouse, you're probably gonna have an easier time than most, since I could do this with both lesser 2d drawing skills and a bad case of the I-can't-for-the-life-of-me-project-things-in-my-mind xD
Though if you have it already, using a poseable model like those Body-kun figures or a jojo figma would be extremely helpful to visualise the pose and check if it looks good from all angles! If you don't have those, a little program called DesignDoll can also fulfill that role, but do be aware that you can't open saved files with the free version, so you might want to just take a bunch of screenshots before you close that pose you've been working on getting just right for hours.
(this may be a bit beside the point but an interesting video nonetheless, trying to explain why sculptors can't draw)

Hope this is of use to you and enjoy the second part ;)
24 dias atrás
1pt
Wow this is the most interesting post I've seen on this site a while. Looks great so far :)
25 dias atrás
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