Katamari Damacy
Katamari Damacy
Original name




Miyake Yuu - Katamari Damacy - Original Soundtrack - Katamari Fortissimo Damacy (Columbia)Katamari Damacy - PlayStation 2 Game - PlayStation 2 the Best (Namco)Katamari Damacy - PlayStation 2 Game (Namco)Katamari Damacy - Nintendo Switch Game - Encore (Bandai Namco Entertainment Inc., Monkeycraft)


Katamari Damacy (塊魂 Katamari Damashii, lit. "clump soul") is a third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It was first released in Japan and then later in North America. The game resulted from a school project from the Namco Digital Hollywood Game Laboratory, and was developed for less than $1 million. In designing Katamari Damacy, the development team aimed to maintain three key points: novelty, ease of understanding, and enjoyment.

The game's plot concerns a diminutive prince on a mission to rebuild the stars, constellations, and Moon, which were accidentally destroyed by his father, the King of All Cosmos. This is achieved by rolling a magical, highly adhesive ball called a katamari around various locations, collecting increasingly larger objects, ranging from thumbtacks to people to mountains, until the ball has grown great enough to become a star. Katamari Damacy's story, characters, and settings are bizarre and heavily stylized, rarely attempting any semblance of realism, though the brands and items used are based on those current in Japan during the game's production.
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Adicionado por
Neko_Oni 9 anos atrás
Última edição por
Adamska 4 anos atrás